5/16/2023 0 Comments Druid minor glyphsGlyph of One With Nature: Teleports the druid to a specific location in one of the following zones Moonglade (bottom as opposed to Nighthaven), Ashenvale (Orendil’s Retreat), Sholazar Basin (nearby the Savage Thicket), Tirisfal Glades (Whispering Forest, inside a fairy ring)īlasted Lands (The Tainted Forest), The Jade Forest – (Near Serpent’s Heart), Valley of the Four Winds (Paoquan Hollow) and Darkshore (Grove of the Ancients) Great glyph for killing people in the air Use when: You wish to make others laugh or to prevent fall damage. Using this ability before hitting the ground will prevent you from taking any fall damage however this ability needs to be channeled. Can be activated in combat as well as during a fall. Glyph of Flapping: Similar to mages slow fall. Unlike the glyph of flapping wings, the reduced damage will not prevent fatal fall damage, however you can still perform instant casts while in the air. Use when: in fights where you get thrown in the air to reduce falling damage. Glyph of Grace: You now take the same reduced falling damage as if you were in cat form. Use when: when assigned to damage as well as slow groups of adds being kited by tanks This effect seizes as soon as the target is not within the hurricane area. Glyph of Hurricane: In addition to causing damage, the balance druids Hurricane ability also slows all the target it hits by 50%. Use when: Coordinate the usage of this ability with your raid leader to avoid wasting DPS or miss-using the ability. Glyph of Rebirth: Players resurrected by rebirth will now return to live with 100% hp instead of 60%. This glyph was removed in the Warlords of Draenor patch 6.1. Use when: You are not allowed to hit all targets in a fight. Glyph of Guided Stars: Your Starfall ability only hit targets affected by either Sun or Moonfire. Use when: A large amount of movement is required multiple times throughout the entirety of a fight. Glyph of Dash: The cool-down of your Dash ability is decreased by 60 seconds, making it usable every 2 minuttes. This Glyph should be used in combination with the balance druid minor glyph solstice as well as the absence of the balance druid talent Euphoria. Use when: A fight requires a large amount of movement with a high level of AOE required. Glyph of Astral Communion: Movement will no longer interrupt the channeling of astral communion. Visit the Raiding Tips page for more raid fight related balance druid tips. Use when: a fight consist of more spell damage taken than physical damage taken. Glyph of Moonwarding: Moonkin form now grants 10% increased maximum health instead of 100% extra bonus armor. Amateur tanks will let you die to prove a childish point. Don’t pull additional trash that does not need to be engaged. Use when: To maximise your DPS in situations where all adds within 40 yards are not being crowd controlled or does not need to be engaged. Your Starfall and Sunfall now hit all enemies within 40 yards. Glyph of Untamed Stars: Added in patch 6.1, glyph of untamed stars simply keeps the balance druids Starfall as it was pre patch 6.1. Coordinate the usage of this ability with other fellow druids in your group. Use when: To help yourself get out of trouble or help other players within 40 yards range. Glyph of Stampeding Roar: Enables the ability to be cast in all forms and affects all other players within 40 yards of the balance druid. Mandatory Glyphs are glyphs that either enhances PVE performance, mobility, survivability or DPS in all fights while Occasional Glyphs only enhances PVE performance, mobility, survivability or DPS in very few fights Please click on the category you wish to explore. In order to facilitate the reading and cut to the chase, the glyph section has been broken into 4 categories as seen below. There are currently two types of Glyphs Major & Minor Glyphs.
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